
Instead, the studio hoped to recapture the core of what makes Battlefront Battlefront. “The goal has never been to replicate or mimic another shooter,” he told Polygon. Players will be able to customize characters with gear, weapons, and abilities.ĭICE General Manager Patrick Bach says Star Wars Battlefront was designed much differently than previous Battlefield titles in their portfolio.

These teams will share unlocks like weapon skills. In-game models are nearly perfect replicas of real life props thanks to a technique called photogrammetry, which turns photographs of objects into 3D models inside the Frostbite 3 engine which will power Battlefront.īattles will consists of ground-based and vehicle-based combat that include dogfighting, but no dedicated space combat. The game will feature a “Partner” system that buddies up two players, forming a tag-team that plays together, spawns on each other, and can always see each other. In a demo at the Star Wars Celebration, Rebels were able to use a bubble shield to protect themselves from blaster fire, for example. Gameplay consists of many familiar elements from the movies, including vehicles like AT-STs, AT-ATs, Tie Fighters, Snow Speeders, X-Wings, Y-wings, and the Millenium Falcon maps like the forest moon of Endor, Hoth, and Tatooine and weapons like blasters and thermal detonators. Power-ups like shields and explosives will add an extra layer of gameplay. They’ll offer high replay value with various difficulty levels.

No traditional single player campaign will be present, but offline missions inspired my moments in the films can be tackled solo or cooperatively, either online or split-screen. The first official gameplay details and screens of DICE and EA’s Star Wars-themed shooter have emerged.Īccording to previewers, Star Wars Battlefront will be a first-person and third-person shooter - players can switch between the two points of view freely - with a focus on online multiplayer in up to 40-player battles.
